aka: Star Fox Armada
Moby ID: 17644
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- Released
- February 14, 2005 on GameCube
- Credits
- 164 people
- Publishers
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- Nintendo Co., Ltd.
- Developers
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- Namco Limited
- Moby Score
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7.0
#13,171 of 25.4K - Critics
- 70% (25)
- Players
- (29)
- Review Ranking
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- #266 on GameCube
- Collected By
- 121 players
- Genre
- Action
- Perspective
- Behind view
- Gameplay
- Shooter
- Vehicular
- Flight / aviation
Space flight
Tank - Setting
- Sci-fi / futuristic
- ESRB Rating
- Teen
- Multiplayer Options
- Same/Split-Screen
- Number of Offline Players
- 1-4 Players [ view all 4 specs ]
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Description official descriptions
The Lylat System has been at peace for several years after the mysterious disaster was averted on Dinosaur Planet. But, alas, Andrew Oikonny, who has been kicked out of Star Wolf, seems to have taken over Andross's army, and to make things even trickier, strange insect-like creatures called Aparoids have started to appear all around and destroy and assimilate objects.
Star Fox Assault marks a return to the space and air combat in the spirit of the original Star Fox and Star Fox 64 games. In addition to this, Fox and friends get to fight on foot, using various different kinds of weapons, and the Landmaster tank. The game includes a 10-mission campaign as well as a rather varied multiplayer mode.
Spellings
- スターフォックスアサルト - Japanese spelling
Groups +
- Animals: Foxes
- Animals: Frogs
- Console Generation Exclusives: GameCube
- Middleware: CRI
- Nintendo Player's Choice releases
- Star Fox series
Screenshots
Promos
Credits (GameCube version)
164 People (131 developers, 33 thanks) · View all
Producer |
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All-Range Mode Director |
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Shooting Mode Director |
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Battle Mode Director |
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Planing |
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Process Management |
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Lead CG Design |
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Art & Storyboard Director |
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Lead Background Design |
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Background Design |
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3D Animations |
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[ full credits ] |
Reviews
Critics
Average score: 70% (based on 25 ratings)
Players
Average score: 3.6 out of 5 (based on 29 ratings with 5 reviews)
Is This The Most Accomplished Starfox?
The Good
Starfox Assault was released in the golden years of the Gamecubes life – the console, lazing by the pool with the odd game of shuffle-board, was handed this energetic and colourful title as it was winding down in its retirement years. Had it been released earlier, I think this title may have found a larger and more grateful audience. As it stands now, the general opinion of this title is that it missed the mark somehow, and that it represents a low-point in Fox McLeod’s adventures. This seems to be a particularly harsh standpoint, and surely overlooks the games successes.
Firstly, the game boasts top-class production values. The Gamecube has never looked so seamless in its presentation (Resident Evil IV, you’re excused), and the renowned Starfox series space-opera flavour is liberally applied. The brilliant orchestrated music has returned, this is something I’ve always admired, and it’s marriage with the visuals give the game that filmic quality al la “Star Wars” and “2001: A Space Odyssey”. The details are all there, and the menu system is tasteful and in line with what the game promises, (even down do the lettering style!). Temptingly, a Bonus Game sub-menu reveals the classic Xevious as a completely playable mini-game. But, (despair!), it is locked, and only a vast collection of Silver medals will give entry into this 2D classic. Better get cracking…
The first thing I noticed was the exceptional quality of the video rendering in the cut-scenes. This title really does show that the Gamecube (like many of Nintendo’s hardware) had an untouched potential that sadly, was only being unearthed at the end of its life. Sure, watching a bunch of farm animals that look like they’re on their way to a Trekkie convention may not be the most awe-inspiring sight, but nevertheless, the detail and colour of these scenes is of Xbox quality.
Control of the Arwing is as smooth as silk. This part of the game has not dated one bit. I used to think the “Rogue Squadron” series had the nicest fight control, but sorry Red Leader, this title is superior. The sensitivity is just right, and the aiming, although constantly on a semi-auto setting, is fair and without any parallax error. This was an impressive introduction to the Mission section of the game. Again, the environment itself was full of debris, colour and those odd Starwing enemies – it is artistically and technically accomplished.
The aiming seemed a little strange at first. Your cross-hair resemble something out of an F-14 Tomcat, they’re bright green and turn red when a viable target is viewed. Super precise aiming is not necessary – once targeted, (and within reason), Fox will keep your enemy engaged while you move or commando-roll about. This seemed a bit strange at first, but by the end, the super-fast firing and targeting that this enabled made the game move at quick speed. It was an interesting take on the usual shooter mechanic.
Within the ground-based missions, Fox can also jump into what they call a “Landmaster”. This thing is a well-equipped battle-tank, with hover-jets and turbo-boost capabilities (technical, huh?). It fires one type of weapon out of its long barrel: a kind of plasma blast. This is pretty much a one-hit-and-you’re-dead affair, and multiple “combos” can be achieved with this assault vehicle. It is surprisingly manoeuvrable, (I don’t care what the other reviewers say) and another mode of transport that breaks things up in the game.
This game succeeds best in the multi-transport levels. What I mean is, some of the levels ask that Fox take to the skies in his Arwing, land the ship (another first for Starfox?), battle on foot, and battle in the Landmaster. This all has to be done to your teams shifting objectives. When the air becomes thick with the “Aparoids” (insect-like flying beasts) Fox will need to scramble and take them down ;( and yes, Slippy is still a crap pilot, and Krystal, the hippie-chick with an English-accent has learnt some of his bad habits. You’ll be saving both their skins). But once you’ve done that, the targets on the ground will need attending so you’ll need to return there using your side arms or battle-tank to do your work. It’s frantic and fun, and it’s all without loading screens.
The epic boss fights are all there, the unique and varied environments are all there, from city to jungle to insect home world. Deep space is featured too, as are some “on rails” shooter type sections where as Fox, you’ll literally be on someone’s Arwing firing a plasma cannon at an endless supply of these bug enemies. No one, I mean no one, could argue that the game lacks variety in either environmental design or game modes.
The Bad
This is (to my knowledge) the first title where you play as Fox as a, um, fox. No Arwing, no Landmaster, just Fox himself in an over-the-shoulder view, and a slew of heavy weaponry: blaster, machine-gun, gattling-gun, rocket launcher, sniper rifle and grenades. At first, the control here felt twitchy, and physically unreal. Fox was capable of very acute maneuvering, and one detail I noticed was that he ran up steep slopes without the slightest drop in speed – this just seems a bit unnatural. Also, his jump was super quick and possibly three body-heights tall. Again, the developers seemed to go for a more action and even arcade feel to the action, rather than a true-to-life feeling.
The Bottom Line
It may not be the hardcore Starfox experience that was say “Starwing” (“Starfox” in my PAL region), but this title has the (nerve?) or bravery to give the Starfox team a more varied and detailed role. Sure, you feel like as Fox, that you’re FAR superior to your comrades, (they just get into trouble time and time again), and the feeling of a one man army is apparent because of that. This title does give variation, and that is good. Compare it to the DS title “Starfox Command”, and this thing is like “Warioware” compared to “Solitaire” – there’s just that much more to do. And, lacking in the DS counterpart, the mission grading (bronze, silver or gold), give it a replay factor that purists will no doubt welcome (even if those same purists believe that Fox belongs locked up in his Arwing cockpit).
Amusing line of dialog from the game: “It tried to bypass evolution by stealing souls…”
What would Charles Darwin make of that?
GameCube · by So Hai (261) · 2008
An excellent game, but why is it over already?
The Good
In general, the concept and most of the execution are excellent. I like the idea of foot combat and the developers did a decent job here.
The plot was decent, the characters were interesting (though the voice acting was a little bit off). I particularly liked the Star Wolf team.
The graphics and music are very good, and look and sound nice. The graphics are excellent. The music is not exactly memorable stuff by all means, but it's pleasing enough and fits the situations well enough, and fits the general style of the series.
The Bad
The number one problem with the game is, pretty obviously, that there's only 10 single-player missions. Another problem is that they're pretty disproportional: Most are foot combat, and there's not enough of the famous Star Fox roller coaster ride style space shooting.
The foot combat works for the most part, but the makers should have put a bunch of additional effort to that; right now, it's just good, it could have been excellent. The Landmaster tank in particular is very aggravating thing to control: slow to get moving and impossible to aim with.
Time limits that crop up in some missions are also pretty annoying. The action is extremely hectic as it is, and adding additional hurries on top of that is a bit much. You only start to live with the time limits on later times when you play through the game, and, well, people don't play games too many times through these days, do they...
One small problem is that the plot doesn't really take full advantage of the characters and the potential; okay, in the end it doesn't really matter if the game where you blow tons of stuff up has a plot or not, but it seems to me that they developed some great potential but didn't use it all.
The Bottom Line
Star Fox Assault is a game of good old-fashioned space shooting and space fighter combat, but also a game of foot combat, with interesting twist that in some missions, you can pick your vehicle freely. The environments include familiar Star Fox locales and some new ones.
The concept works well enough. In free-form missions, fox can run around at staggering speed and even more staggeringly hypnotic tail-wagging. There's tons of enemies, tons of weapons strewn around the levels, tons of Stuff to Blow Up. Never in the series we've seen this much of senseless cartoon violence. It's kind of fun once you ignore slight frustration on the first time around. Regrettably, it never rises above the "kind of fun" afterwards... but it's "kind of fun" enough that I won't drag this game to the second-hand store.
Overall, the game works pretty well, looks and sounds pretty well; certainly, not the worst game imaginable. Not just exactly as smoothly playable as the previous parts, but it makes it up with the hectic pace. Okay, the previous parts of the series didn't exactly make you think; this game doesn't give you enough time to think at all, which is another kind of fine numb feeling.
The only big problem is that the single player game is stunningly short. The multiplayer game is fun, but does not feel like something you can play for too long at time. Perhaps with, say, twice the missions and a little bit more varied multiplayer mode this might have been a really great game, but right now, it's just something you pull off the shelf to play occasionally. Still, a very much decent game and doesn't ruin the rest of the series.
GameCube · by WWWWolf (444) · 2007
Ok shoot 'em up
The Good
Very high production values and good to great cgi/graphics, which are great for such a button masher of a game. It is fun to "run and gun" in this game, and the weapons available are cool, the AI is fairly difficult, especially as you get deeper into the game.
There are lots of bonus items, i.e. Health, bombs, guns etc. so you don't have to waste too much time looking for anything you need.
Lots of crazy action, colour, chaos and fun.
The Bad
It's not a continuation of Star Fox: Adventures. I have to admit that the only other Star Fox game I played before this one was Star Fox: Adventures, which was a great game with lots of worlds and very open. I do understand that this one is more like the original concept so I am sure the fans of the original games will be happy. For what it is it is a fine and fun game, but it does suffer from repetition and mild boredom as the levels are really only giant shoot outs, with no real tactics, puzzles challenge other than to be the last one standing. The game also pulls you along at IT'S pace, not yours. You can not deviate and explore on the ground outside of the task set out for you. Some of the scenarios are so "busy" with enemies you really can't enjoy any of the surroundings. It plays like: 1...2...3....GO! and start shooting and don't stop till you win or you lose. There isn't any stealth involved whatsoever and the run and gun eventually gets a bit tedious. You play so fast you can't help but get the feeling you missed out on something, maybe there was something I missed? A really good weapon, perhaps? An upgrade for the ship maybe? This is also the problem with the space battles, to much on the screen and no chance to explore. Run and Gun.....yawnBecause you are rushed to do the tasks in the allotted time, you also find you don't know were to go because you aren't given a chance to explore properly and finish the tasks by trial and error (and lots of lives!). It took me about 10 tries to realize that I am required to ENTER the buildings, and also to find the ELEVATORS which do not look like anything more than openings. It only adds to the boredom factor and is mildly frustrating.
The targeting is hard as you need to push 2 buttons and your toggle to aim, and it is 3/4 3rd person but turning Fox is a real chore. It's like steering a car on any racing game. You can't turn real sharp with Fox and you kind of have to back up and turn him around. You must get behind him to move forward. This is mildly irritating at first but you will get the hang of it, but it is challenging when running along narrow ledges, and you will fall off a lot! This is made worse when you fall from way up high and it was a very hard climb and you must now start all over again!Bottom line though, is that it is too rigid and confining, with limited story and depth.
The Bottom Line
A very well done shoot em up, but not very deep. The story has enough to set the stage for the battle. It is a pretty shoot em up with good production value. A fun time waster. No blood or gore so OK with the younger players, but very busy and complicated tasks/buildings etc. so maybe 10 and up?
Because of the 3 level difficulty settings it has lots of replay value, and is fun in a "best my score" way.
Fun in it's way, but forgettable.
GameCube · by Oblio (97) · 2006
[ View all 5 player reviews ]
Trivia
References
The Aparoids may be based on either the Borg from Star Trek, or the Phalanx from Marvel Comics, as they are both techno-organic alien races bent on the assimilation of all organic life.
Unlockable game
The US release of the game includes a playable version of Xevious to unlock.
Information also contributed byMark Ennis.
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Contributors to this Entry
Game added by WWWWolf.
Additional contributors: Alaka, gamewarrior.
Game added May 8, 2005. Last modified August 23, 2024.